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Experience & Create

$ERM Use Cases

Experience (Play & Earn Economy)

Bridging Web2 & Web3 with XP (Experience Points)

  • XP is earned across both physical and digital escape rooms, creating a unified player experience.

  • Web2 users can accumulate XP through real-life escape room activities (RLER), which can be redeemed for Web3 rewards such as NFTs, exclusive game content, and access passes.

  • Web3 players can use XP within the metaverse, unlocking in-game upgrades, character customization, and leaderboard advantages.

Online & Offline XP Utility & Expiration

  • XP can be spent in both real-world escape rooms and digital environments.

  • Some XP rewards have time-sensitive benefits, encouraging active participation and return visits.

  • Players can convert XP into prizes, NFTs, or discounts, creating an interactive and rewarding gamification loop.

Mutual Benefits for Partners (RLER & Metaverse Integration)

  • Real-life escape room operators benefit from increased customer retention, as XP incentives encourage repeat visits.

  • Metaverse partners gain access to an engaged Web2 audience, increasing the adoption of virtual escape rooms.

  • Cross-promotional campaigns between physical venues and digital experiences drive traffic across both platforms.

Allocation with Houses & Vaults (Gamification & Prize System)

  • Players join Houses (factions) and store XP in Vaults, creating a competitive gamification layer.

  • XP stored in Vaults can be pooled for group rewards, leaderboard prizes, and House-wide benefits.

  • Special events allow Houses to compete, unlocking limited-time rewards and exclusive escape room content.


Create: Empowering Players to Become Creators

From Players to Creators: A New Escape Room Economy

  • Players who excel in escape room challenges can transition into game designers by submitting custom puzzles, levels, and storylines.

  • The DApp provides easy-to-use creation tools, allowing users to design and test their escape rooms.

  • High-ranking creators can monetize their content, selling NFT-based puzzle packs, environments, and in-game assets.

User-Generated Content (UGC) & Key Products

  • Escape Room Creator Toolkit – A Web3-powered platform that allows players to build, share, and monetize custom escape rooms.

  • NFT-Based Game Props & Assets – Players can design and trade unique puzzles, challenges, or room layouts as NFTs.

  • Metaverse Storyline Expansion – Players can create their own narrative-driven escape room adventures within Web3 environments.

IP DAO & Its Benefits

  • The IP DAO (Intellectual Property Decentralized Autonomous Organization) allows creators to protect, license, and sell their game designs securely.

  • Creators can submit escape room concepts for community voting, ensuring popular ideas receive development support.

  • Royalties are automatically distributed via smart contracts, guaranteeing fair compensation for creators.

Bridging to Real-Life Scenarios: Experimental Pop-Up Stores

  • Creators can test their escape room ideas in pop-up events, collecting real-world player feedback.

  • Successful experimental games can transition into fully integrated metaverse escape rooms.

  • Pop-ups also serve as promotional hubs, bridging physical and digital gameplay experiences.

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